2020-06-18 19:16:24 +02:00
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What the heck should be in there. Let's draft up an outline.
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2020-06-18 17:39:19 +02:00
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* Intro
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** Importance of MC Methods :SHORT:
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2020-06-18 18:31:14 +02:00
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- important tool in particle physics
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- not just numerical
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- somewhat romenatic: distilling information with entropy
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- validation of new theories
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- some predictions are often more subtle than just the existense of
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new particles
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- backgrounds have to be substracted
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2020-06-18 17:39:19 +02:00
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** Diphoton Process
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2020-06-18 18:34:45 +02:00
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- feynman diags and reaction formula
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- higgs decay channel
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- dihiggs decay
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- pure QED
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2020-06-18 19:30:37 +02:00
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* Calculation of the XS :TOO_LONG:
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2020-06-18 17:39:19 +02:00
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** Approach
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2020-06-18 19:16:24 +02:00
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- formalism well separated from underlying theory
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- but can fool intuition (spin arguments)
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- in the course of semester: learned more about the theory :)
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- translating feynman diagrams to abstract matrix elements straight
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forward
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- first try: casimir's trick
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- error in calculation + one identity unknown
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- second try: evaluating the matrices directly
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- discovered a lot of tricks
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- error prone
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- back to studying the formalism: completeness relation for real
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photons
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- a matter of algebraic gymnastics
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- boils down to some trace and dirac matrix gymnastics
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- mixing terms cancel out, not zero in themselves
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- resulting expression for ME essentially t/u channel propagator
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(1/(t*u)) and spin correlation 1 + cos(x)^2
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2020-06-18 19:20:09 +02:00
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- only angular dependencies, no kinematics, "nice" factors
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- symmetric in θ
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2020-06-18 17:39:19 +02:00
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** Result + Sherpa
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2020-06-18 19:20:09 +02:00
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- apply the golden rule for 2->2 processes
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- show plots and total xs
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- shape verified later -> we need sampling techniques first
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2020-06-18 17:39:19 +02:00
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* Monte Carlo Methods
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2020-06-18 19:30:37 +02:00
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- one simple idea, can be exploited and refined
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- how to extract information from a totally unknown function
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- look at it -> random points are the most "symmetric" choice
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- statistics to the rescue
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2020-06-19 12:11:24 +02:00
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- what does this have to do with minecraft
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2020-06-18 19:30:37 +02:00
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2020-06-18 17:39:19 +02:00
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** Integration
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2020-06-19 13:11:40 +02:00
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- integration as mean value
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- convergence due to law of large numbers
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- independent of dimension
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- trivially parallelism
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- result normal distributed with σ due to central limit theorem
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- goal: speeding up convergence
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1. modify distribution
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2. integration variable
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3. subdivide integration volume
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- all those methods can be somewhat intertwined
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- focus on some simple methods
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*** Naive Integration
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- why mix in that distribution: we choose it uniform
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- integral is mean
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- variance is variance of function: stddev linear in Volume!
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- include result
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- rediculous sample size
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**** TODO compare to other numeric
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*** Change of Variables
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- drastic improvement by transf. to η
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- only works by chance (more or less)
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- pseudo rapidity eats up angular divergence
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- can be shown: same effect as propability density
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- implementation is different
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*** VEGAS
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- a simple ρ: step function on hypercubes, can be trivially generated
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- effectively subdividing the integration volume
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- optimal: same variance in every cube
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- easier to optimize: approximate optimal rho by step function
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- clarify: use rectangular grid and blank out unwated edges with θ
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function
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- nice feature: integrand does not have to be smooth :)
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- similar efficiency as the travo case
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- but a lot of room for parameter adjustment and tuning
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**** TODO research the drawbacks that led to VEGAS
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**** TODO nice visualization of vegas working
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**** TODO look at original vegas
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- in 70s/80s memory a constraint
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** Samplingu
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2020-06-18 17:39:19 +02:00
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*** Method X
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**** Basic Ideas
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**** Implementation and Results
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** Outlook
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*** Multichannel
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*** TODO Other modern Stuff
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* Toy Event Generator
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** Basics :SHORT:
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** Implementation
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** Results
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* Pheno Stuff
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** Shortcomings of the Toy Generator
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** Short review of HO Effects
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** Presentation and Discussion of selected Histograms
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* Wrap-Up
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** Summary
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** Lessons Learned (if any)
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** Outlook
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