/*============================================================================= This file is part of ARB. ARB is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. ARB is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with ARB; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =============================================================================*/ /****************************************************************************** Copyright (C) 2012 Fredrik Johansson ******************************************************************************/ #include "fmprb.h" #include "fmprb_poly.h" void fmprb_rfac_ui_multipoint(fmprb_t f, const fmprb_t c, ulong n, long prec) { long i, m, wp; fmprb_struct *t, *u, *v; fmprb_t r, w; ulong s; if (n <= 1) { if (n == 0) fmprb_one(f); else fmprb_set(f, c); return; } /* TODO: this is useless if the input isn't as precise as the working precision to begin with. We rather want to convert to an exact input within the evaluation, and add the propagated error afterwards. */ wp = FMPR_PREC_ADD(prec, n); fmprb_init(r); fmprb_init(w); m = n_sqrt(n); t = _fmprb_vec_init(m + 1); u = _fmprb_vec_init(m + 1); v = _fmprb_vec_init(m + 1); /* the polynomial is x(x+1)(x+2)... */ for (i = 0; i < m; i++) fmprb_set_si(t + i, -i); _fmprb_poly_product_roots(u, t, m, wp); /* the evaluation points are c, c+m, ... */ for (i = 0; i < m; i++) fmprb_add_ui(t + i, c, i * m, wp); _fmprb_poly_evaluate_vec_fast(v, u, m + 1, t, m, wp); fmprb_one(r); for (i = 0; i < m; i++) fmprb_mul(r, r, v + i, wp); /* remaining part of product (todo: this should use binary splitting as well, to minimize numerical error) */ for (s = m * m; s < n; s++) { fmprb_add_ui(w, c, s, wp); fmprb_mul(r, r, w, wp); } fmprb_set(f, r); _fmprb_vec_clear(t, m + 1); _fmprb_vec_clear(u, m + 1); _fmprb_vec_clear(v, m + 1); fmprb_clear(r); fmprb_clear(w); }