arb/arb_mat/stirling.c

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/*
Copyright (C) 2018 Fredrik Johansson
This file is part of Arb.
Arb is free software: you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License (LGPL) as published
by the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version. See <http://www.gnu.org/licenses/>.
*/
#include "arb_mat.h"
static void _stirling_number_1u_vec_next(arb_ptr row,
arb_srcptr prev, slong n, slong klen, slong prec)
{
slong k;
if (klen > n) arb_one(row + n);
if (n != 0 && klen != 0) arb_zero(row);
for (k = FLINT_MIN(n, klen) - 1; k >= 1; k--)
{
arb_mul_ui(row + k, prev + k, n - 1, prec);
arb_add(row + k, prev + k - 1, row + k, prec);
}
for (k = n + 1; k < klen; k++)
arb_zero(row + k);
}
static void _stirling_number_1_vec_next(arb_ptr row,
arb_srcptr prev, slong n, slong klen, slong prec)
{
slong k;
if (klen > n) arb_one(row + n);
if (n != 0 && klen != 0) arb_zero(row);
for (k = FLINT_MIN(n, klen) - 1; k >= 1; k--)
{
arb_mul_ui(row + k, prev + k, n - 1, prec);
arb_sub(row + k, prev + k - 1, row + k, prec);
}
for (k = n + 1; k < klen; k++)
arb_zero(row + k);
}
static void _stirling_number_2_vec_next(arb_ptr row,
arb_srcptr prev, slong n, slong klen, slong prec)
{
slong k;
if (klen > n) arb_one(row + n);
if (n != 0 && klen != 0) arb_zero(row);
for (k = FLINT_MIN(n, klen) - 1; k >= 1; k--)
{
arb_mul_ui(row + k, prev + k, k, prec);
arb_add(row + k, prev + k - 1, row + k, prec);
}
for (k = n + 1; k < klen; k++)
arb_zero(row + k);
}
static void
_stirling_matrix_1u(arb_mat_t mat, slong prec)
{
slong n;
if (arb_mat_is_empty(mat))
return;
for (n = 0; n < mat->r; n++)
_stirling_number_1u_vec_next(mat->rows[n],
mat->rows[n - (n != 0)], n, mat->c, prec);
}
static void
_stirling_matrix_1(arb_mat_t mat, slong prec)
{
slong n;
if (arb_mat_is_empty(mat))
return;
for (n = 0; n < mat->r; n++)
_stirling_number_1_vec_next(mat->rows[n],
mat->rows[n - (n != 0)], n, mat->c, prec);
}
static void
_stirling_matrix_2(arb_mat_t mat, slong prec)
{
slong n;
if (arb_mat_is_empty(mat))
return;
for (n = 0; n < mat->r; n++)
_stirling_number_2_vec_next(mat->rows[n],
mat->rows[n - (n != 0)], n, mat->c, prec);
}
void
arb_mat_stirling(arb_mat_t mat, int kind, slong prec)
{
if (kind == 0)
_stirling_matrix_1u(mat, prec);
else if (kind == 1)
_stirling_matrix_1(mat, prec);
else
_stirling_matrix_2(mat, prec);
}