From a5f58a31268da95e36c0918ac75589c05e81b892 Mon Sep 17 00:00:00 2001 From: Ikalco <73481042+ikalco@users.noreply.github.com> Date: Tue, 23 Jul 2024 13:03:15 -0500 Subject: [PATCH] layer-shell: validate exclusiveEdge and don't set it as top by default (#7006) * validate exclusiveEdge and don't set it as top by default * make sure exclusive edge anchor is within bounds --- src/protocols/LayerShell.cpp | 12 ++++++++++-- src/protocols/LayerShell.hpp | 2 +- 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/src/protocols/LayerShell.cpp b/src/protocols/LayerShell.cpp index 029f261d..4e733b35 100644 --- a/src/protocols/LayerShell.cpp +++ b/src/protocols/LayerShell.cpp @@ -11,7 +11,7 @@ void CLayerShellResource::SState::reset() { exclusive = 0; interactivity = ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE; layer = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM; - exclusiveEdge = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP; + exclusiveEdge = (zwlrLayerSurfaceV1Anchor)0; desiredSize = {}; margin = {0, 0, 0, 0}; } @@ -152,7 +152,15 @@ CLayerShellResource::CLayerShellResource(SP resource_, SPsetSetExclusiveEdge([this](CZwlrLayerSurfaceV1* r, zwlrLayerSurfaceV1Anchor anchor) { - // TODO: validate anchor + if (anchor > (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { + r->error(ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_EXCLUSIVE_EDGE, "Invalid exclusive edge"); + return; + } + + if (!pending.anchor || !(pending.anchor & anchor)) { + r->error(ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_EXCLUSIVE_EDGE, "Exclusive edge doesn't align with anchor"); + return; + } pending.committed |= STATE_EDGE; pending.exclusiveEdge = anchor; diff --git a/src/protocols/LayerShell.hpp b/src/protocols/LayerShell.hpp index 6d29248a..221d95c0 100644 --- a/src/protocols/LayerShell.hpp +++ b/src/protocols/LayerShell.hpp @@ -47,7 +47,7 @@ class CLayerShellResource : public ISurfaceRole { Vector2D desiredSize; zwlrLayerSurfaceV1KeyboardInteractivity interactivity = ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE; zwlrLayerShellV1Layer layer = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM; - zwlrLayerSurfaceV1Anchor exclusiveEdge = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP; + zwlrLayerSurfaceV1Anchor exclusiveEdge = (zwlrLayerSurfaceV1Anchor)0; uint32_t committed = 0; struct {