From 0503835ee63c707f8390dd627dd949179780d9cd Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Mon, 16 May 2022 21:30:11 +0200 Subject: [PATCH] fixed blur and shit --- src/events/Monitors.cpp | 5 ++--- src/render/Framebuffer.cpp | 2 +- src/render/OpenGL.cpp | 10 +++++----- src/render/Renderer.cpp | 2 +- 4 files changed, 9 insertions(+), 10 deletions(-) diff --git a/src/events/Monitors.cpp b/src/events/Monitors.cpp index e84ea992..8d0336d0 100644 --- a/src/events/Monitors.cpp +++ b/src/events/Monitors.cpp @@ -206,14 +206,13 @@ void Events::listener_monitorFrame(void* owner, void* data) { // potentially can save on resources. g_pHyprOpenGL->begin(PMONITOR, &damage); - wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); // beginning with wlr here magically fixes some issues with scaling...?? - // what the actual fuck in the name of fuck - g_pHyprOpenGL->clear(CColor(100, 11, 11, 255)); g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper" g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now); + wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); + wlr_output_render_software_cursors(PMONITOR->output, NULL); wlr_renderer_end(g_pCompositor->m_sWLRRenderer); diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp index 1cac19af..4a5baf50 100644 --- a/src/render/Framebuffer.cpp +++ b/src/render/Framebuffer.cpp @@ -63,7 +63,7 @@ void CFramebuffer::bind() { #else glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); #endif - glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y); + glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y); } void CFramebuffer::release() { diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index e1d7da1b..d347cbbc 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -361,7 +361,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p // get transforms for the full monitor const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL); float matrix[9]; - wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y}; + wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y}; wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix); float glMatrix[9]; @@ -404,9 +404,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix); glUniform1f(glGetUniformLocation(pShader->program, "radius"), BLURSIZE * (a / 255.f)); // this makes the blursize change with a if (pShader == &m_shBLUR1) - glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecSize.y / 2.f)); + glUniform2f(glGetUniformLocation(m_shBLUR1.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f)); else - glUniform2f(glGetUniformLocation(m_shBLUR2.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecSize.y * 2.f)); + glUniform2f(glGetUniformLocation(m_shBLUR2.program, "halfpixel"), 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f)); glUniform1i(pShader->tex, 0); glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); @@ -485,7 +485,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, pixman_region32_t inverseOpaque; pixman_region32_init(&inverseOpaque); if (a == 255.f) { - pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y}; + pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y}; pixman_region32_copy(&inverseOpaque, &pSurface->current.opaque); pixman_region32_translate(&inverseOpaque, pBox->x, pBox->y); pixman_region32_inverse(&inverseOpaque, &inverseOpaque, &monbox); @@ -523,7 +523,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); // stencil done. Render everything. - wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y}; + wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y}; if (pixman_region32_not_empty(&damage)) { // render our great blurred FB renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, 255.f, &damage); // 255.f because we adjusted blur strength to a diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 89c37bc1..aa8d0cd2 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -563,7 +563,7 @@ void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorR Debug::log(LOG, "Applying monitor rule for %s", pMonitor->szName.c_str()); // Check if the rule isn't already applied - if (!force && DELTALESSTHAN(pMonitor->vecSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale) { + if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale) { Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str()); return; }